![]() ![]() Now, you will have the same firepower as before, but you will be able to move and reload faster.įinally, we have made a complete rework of the Inferno perk skill for the Firebug. The main disadvantages of this weapon were its mobility restrictions, so that’s what we’ve been focusing on. The other balanced weapon is the Minigun. We also have slightly adjusted the spread, which will help to improve the effectiveness of the weapon. Now you can shoot faster, and combine main fire and alt-fire better, making this weapon more versatile and dynamic in play style. For the FAMAS Masterkey, we have increased the fire rate for the alt-fire (shotgun fire), which was very slow to use, and it was hard to swap between alt-fire and main fire. Regarding balance, we have made adjustments in two weapons, keeping in mind the community feedback. The skins will be ordered by weapon trader price, then rarity (common to precious), and then quality (battle-scarred to mint). We have added some rules to improve it, and now you will see all the skins of the same weapon grouped together. The order in the Weapon Skin section in the inventory was a bit chaotic, with different skins of different weapons mixed. Finally, as the grenade is linked to the perk skill, and this can be changed during trader time, players will also be able to change their grenade during this time, keeping the number of grenades they already had. But players can keep choosing another grenade if they want. In addition to that, for Level 15+ Survivalists, the Medic Grenade or the Molotov Cocktail will be added to the rotation, depending on whether the player has chosen the “Ammo Vest” or “Weapon Harness” skill. We have left the “random option” available for those who prefer it. Now, Survivalists can choose their initial weapon and grenade on the Perk screen. Survivalists had to rely on randomness every time they started a match, but that is over.
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